Hi Oustedaisse, The event warning message means: There has been a security access violation from the specified source IP address Usually it indicates that the device at x.x.x.x attempted to collect SNMP information from the switch, but did not have the correct community name and/or the IP address is not one of the authorized managers configured in the switch. UnityPlayer.dll caused an Access Violation (0xc0000005) discussion (self.idlechampions) submitted 7 months ago by lorien1973. Anyone have an idea what this means, or how to fix it? I updated my video driver as that seemed to be the solution I read online, but no luck.
I am facing a problem with etransmit and email process on Civil 3D 2014. The first time I tried to email a file thru these commands the AutoCAD sent me a message 'unhandled Access violation reading 0xbf3c5f40 exception at bed132434'. I tried a few things some people suggested me on the forums but none of them worked (except the registry Im avoiding to modify). I reinstalled the.NET for my windows and even reinstalled my civil3d.
![Wincache Grind Access Violation Wincache Grind Access Violation](/uploads/1/2/5/6/125618090/684072320.png)
After reinstallation, I dont recieve the mentioned message anymore but the cad gets frozen after sending. Otherwise, my outlook works normally.truly, I am running out of ideas. I am working on the new laptop (i5 processor) and everything else seems to work normally. Please help me.thanks in advance,daniel.
Most likely because nodo itself is an invalid pointer. You may want to look into how you are creating a Nodo type (i.e., look at its default constructor. It should have one since it's a class/struct that contains pointers). For instance, if you are not initializing the members of a Nodo type so that the two pointer members are initially NULL whenever a Nodo object is created, then they could have any indeterminant value such that the tests for NULL values inside of Arbol::VaciarAux will fail. For instance, a new Nodo would end up with pointers initialized to some random value, but those random memory values contained in the pointer-members of Nodo are not valid locations accessible in memory. Then when you test whether the pointers are NULL, the test comes out false, and you attempt to dereference them in the next recursive call to Arbol::VaciarAux, causing an access violation.