Distant Worlds 2 is Elite: Dangerous' second organized journey across the Milky Way to the remote Beagle Point, and it's. Last weekend, over 10,000 players launched from Pallaeni as the expedition kicked off, a number Frontier CEO David Braben.Not all of them will continue the journey.As, the 18-week trek began with a few server troubles, as well as a bout of traffic congestion. One consequence of gathering so many players in each instance was an invasion of NPC ships. These cruise liners would normally provide a bit of ambiance for one player, but with so many pilots triggering the spectacle at once they spawned en mass, causing 'multiple collisions.'
Despite that issue, as well as a game crash after the European fleet made the first jump, the mass of players is now making its way toward the first waypoint, Omega Mining Operation, for this weekend's gathering. It wasn't the servers that ended the journey early for a few dozen pilots—it was gravity. One of the points of interest along the first leg of the trip is The View, a planet so named for the neutron star and black holes visible from its surface. It's a beautiful sight, but there's one problem: The View's gravity is 3.3 times that of Earth's. That makes landing slightly tricky, something apparently not every pilot was prepared for.In memory of The View's multiple casualties, Commander Flimsie:There once was a moment in time,that they prayed for nothing more than to climb.Once they left orbital cruise, their ego got bruised,on the surface they're now a puddle of slime.Check your instruments, folks, and best of luck on the rest of the trip.
![Distant Distant](/uploads/1/2/5/6/125618090/910411222.jpg)
Distant Worlds returns to London! UPDATE: The merchandise table will be at Door 6, and will open 2 hours prior to the show. Returning to the iconic Royal Albert Hall after a 2-year hiatus, these concerts will include a special tribute to the original FINAL FANTASY VII, plus special guests RIKKI, original vocalist of. The other factor is the available resources for development. GIven the challenge associated with multiplayer, if there are increased budgets assigned for Distant Worlds 2, I would much rather have a wide variety of scenarios to play, an ever improving and adaptive AI, more direct guidance for modders and so on.